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(1 edit)

Updates are below, feel free to provide comments, suggestions, or critiques.

  • 8 font banks instead of 4, with bank animation and editing.
  • Mill project system — save/open/close/autoload .mill projects and ZIP project export.
  • Multi-song music library with named songs and FastBasic music export.
  • FastBasic Game Builder — choose exactly which fonts/assets/songs to export, with live memory estimates and remembered selections.
  • DLI / Color Band Editor — visual editing, finite/persistent bands, real FastBasic DLI runtime generation, and Graphics 0-aware timing.
  • DLI WYSIWYG preview can display the actual 40×24 tile map and live font banks.
  • Improved Atari colors — NTSC Standard, PAL Standard, and external .ACT palette support; DLI values shown as hex + decimal.
  • NTSC palette Rev 2 — substantially improved Atari blues and luminance levels.
  • PMG Editor — Players 0–3 and Missiles 0–3, animation frames, single/double width, X/Y positioning, and drag positioning.
  • PMG FastBasic runtime@DrawPMG, @MovePMG, @ShowPMG, @HidePMG, and @DisablePMG, including proper shared missile packing.
  • Scene Preview — place PM graphics over the current tile map or bitmap graphics screen.
  • Graphics Editor expanded to GR.3, 5, 7, 8, 9, 10, 11, and 15.
  • Graphics drawing tools — Pencil, Line, Box, Filled Box, Circle, Filled Circle, brushes, and contiguous Fill.
  • Rubber-band previews for lines, boxes, and circles before committing the shape.
  • Faster graphics drawing using a PhotoImage canvas instead of thousands of Tk rectangles.
  • Removed the experimental GR.8 artifacting from the Graphics Editor.
  • Removed the global A = Animate shortcut; animation is button-only.
  • very good

    Thanks, working on some improvements and another demo.

    For the fbcodetest.xex, you can use altirra or other emulator and move a ship around using the arrow keys (joystick not enabled or plugged in).